Programming projects and whatnot
Flash Games
- Memory Shell Game
- A standard memory game switched up with a few tricks learned on the El in Chicago. ;)
- Hard Choices by Tina Connolly
- A "Choose Your Adventure"—why do we always flub the hard choices?
- Saber Duel
- A quick blind-fighting game—in flash, play now! ;) :)
- Ice-9
- A quick color-matching puzzle game—in flash, play now! ;) :)
c/c++ Applications
- Detritus
- Detritus is a fast-paced shoot-em-up strongly based on the old classic Asteroids. Replenish your shield with power-ups and gain new weapons. "Cleaners" appear periodically, so watch out! The keyboard controls should be self-explanatory. Written in c++ with SDL, OpenGL, and OpenAL libraries.
- Falling Up
- Yet another "falling tetronimos" clone. Except it's not. It's much more...twisted. Written in c with GLUT, OpenGL, and OpenAL libraries. Compiled with MingW/gcc on windows, gcc on os x. Haven't had a chance to compile it for linux or *bsd, but the source code's free, so ... feel free. It should port painlessly, with one self-documented change in a function call. Looks like it could even port to the palm, in some fashion, with miniGL.
- Fractal Roamer
- Realtime fractal roamer, with "trippily intelligent ai"—tripper toy.
Written for gnome (gtk+), and windoze. Needs some help speeding
up the framerate. Faster computers will help some, but... also should add "spiraling" effect to autopilot. no need to stick to one orientation.
- Groovy Tetris
- written for windoze with Visual C++, plans to port it to gtk+, need to get
it working under codewarrior for windoze first, just to be sure. It's a tetris
clone, of course, which is being made as trippy as possible. Like, groovy,
dude. ;) Tripper toy.
Some notes on my windows development environment
- I use Bloodshed Dev-C++ (more specifically I tend to use the updated branch of wxDev-C++
- I use ViM for text editing
- Winzip can handle untar/ungzip, but you might also enjoy 7-zip for taring, and gzip for ungziping (gzip -d <filename>). Or, even better, grab this set of unix utils, including make, tar, gzip and a whole lot more!
- For packaging under windows, Nullsoft Scriptable Install System (NSIS) rocks the house. :) And while I haven't tried it yet, I want to remember to look into HM NIS EDIT ("A Free NSIS Editor/IDE")
- And UPX — a free, portable, extendable, high-performance executable packer might be worth looking into...
- AND... I like "icobundl" (using it for Falling Up) to make nice windows icons... Hmm. see http://www.telegraphics.com.au/svn/icobundle/trunk/dist/README.txt
Want to get into writing games, but don't know where to start? An excellent article on some simple games to start on, and why. Echoes many of my own sentiments. And here's some more detailed lists of what to think about or where to get started: Amit's Game Programming Information
Java Applications
- java: org.erif.util
- very happy java utility package, with text, email, database, credit card, and lots of other happy little things. source, binary, and javadoc. I use it everywhere.
- Scramble
- Scrabble has changed: Random starting and bonus squares,
random tile sets, and a timer will add years to your
enjoyment of this classic. (tested on win'95, linux, and
solaris)
- Boggle
- Yet another word game. See how many words you can make out of the
letters provided, with a time limit.
Really old stuff I just keep around for nostalgia
- IcqDomo
- A bot that sits on icq and handles realtime lists, kinda like majordomo. this is somewhat dead — icq protocol changed, libraries changed, ...
- java chat server/applet client
- I wrote this back in '98 or '99. I didn't know java all that well at the time, but it should answer a couple basic howto questions...
Experiments
- Ball
- A little Ball applet that bounces.
- Bear
- A little Bear applet that bounces.
- Chemistry Kit
- (opens a new window). This was for a class in user interface. I worked with four other people, but wound up doing almost everything because I couldn't figure out how to delegate properly, and I didn't do a very good job of anything. But there's some interesting stuff here. [[The objective of our design project, Interactive Chemistry Kit, is to make the learning of chemistry a rewarding experience and, at the same time, to stir the user's interest in seeking more knowledge about science. This Interactive Chemistry Kit can also be seen as a tool for middle school students to learn and adults to teach chemistry concepts, terminology, and laboratory methods. Since experiments are at the heart of chemistry, all of the experiments presented in the Interactive Chemistry Kit are basic enough for a person not familiar with scientific terms and with no science training to understand. This Interactive Chemistry Kit will provide the user with safe and workable experiments. As the user's knowledge about chemistry is enhanced by performing these fun and safe experiments, the fear of experimenting will be replaced with a desire to know more about the subject. A big factor in choosing the experiments was their dramatic appeal. Each experiment demonstrates that chemistry is a part of our everyday life]]
Actual written tutorials
- PHP 101
- A brief intro to "good" programming with PHP
- Java jdb and gnu's gjdb
- Tutorial I wrote for a class I TA'd a long, long time ago.
- Java's AWT
- Tutorial I wrote for a class I TA'd a long, long time ago.
- what goes in an rpm
- Written by a friend, for me, some notes on what he did.
- random c and sql tips
- c and sql things I don't want to forget... postgresql, sql server, linking...